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Master of Science (Cand. Scient.)
The
Master of Science was an ekstra
4 semesters on top of the Bachelor.
Direct focus:
Education and research, combining technology and creativity as a means
of designing
new processes and tools for art, design, education and entertainment,
meeting the requirements of contemporary media industry.
Interdiscilinary:
Acknowledging that mastering and combining such a variety of disciplines
requires a
strong technological foundation, both in theory and in practice.
Technologies learnt:
Music. Film. Animation. Games.
Education based on:
Human and computational perception, audio-visual effects, animation
and computer
games, immersive systems and ubiquitous computing.
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